The RotoViz MFL10 Guide: 5 Things You Need to Know
NFL training camps have started and positional battles have begun to take shape. While diving head first into your 2015 fantasy football draft research, you may have just heard about these “MFL10s.” So what are these things that everyone seems to be talking about?
I know some of you, like myself, have been drafting in MFL10 leagues with the other self-labeled “addicts” since the final whistle blew in Super Bowl XLIX.
Newbie or seasoned veteran, I hope this post will serve as a helpful introduction to the MFL10 format and a useful collection of research done by our fine team of RotoViz writers.
1. The Basics
When someone says “MFL10” they are generally referring to a season long, draft-only, best ball fantasy league. The league is set up like your traditional 12 team PPR league minus the kicker position for 2015. The starting lineup is as follows:
1 QB, 2 RB, 3WR, 1 TE, 1 Flex (RB/WR/TE), 1 Defense
There are 20 roster spots per each team. The draft itself is a slow, email style draft which can take between 1-2 weeks to complete.
“Draft-only” refers to the fact that the 20 players you select in the draft will be the only players that you will own. No waivers. No free agency. No trades.
“Best ball” means that each week the optimal starting lineup will be chosen for you automatically from your 20 man roster results. The team with the highest running tally of points from week 1 through 16 will determine the winner of the league.
With no in-season time commitment, it’s very easy to consider these leagues basically mock drafting with incentive.
For the purposes of this guide, I will only be referring to the “draft-only” version of these MFL leagues. There are more traditional redraft leagues with roster management which includes kickers, free agency and lineup setting on the MyFantasyLeague.com sign-up page.
2. How to Join a League
Now that you know the basics. You can join in the fun here.
Sign in. Make a deposit. Select a league at one of the four price points ($10, $25, $50, $100). Click “Join Now” and you’ll receive an email from MyFantasyLeague.com when your league has been filled. That’s it. Let’s get ready for the draft.
3. Average Draft Position
Like most fantasy drafts, it’s helpful to go in having an idea of what each player is worth. Due to the somewhat unique nature of the best ball format in comparison to a typical redraft fantasy league, the MFL10 ADPs will likely vary from what you might find elsewhere on the internet.
That’s where the RotoViz Best Ball and MFL10 ADP App comes in. The Best Ball App is an invaluable tool for accessing the very latest ADPs which are compiled from real MFL10 drafts and updated daily. The App also provides the ability to enter your league number the day after your draft starts to easily view, in real-time, the players available in your league. The RotoViz composite writer projections are also incorporated into the app. These projections can be used to identify late round values that may be projected to perform similarly to a player drafted much earlier for total league domination.
4. Optimal Roster Construction
At RotoViz, we’ve spent a lot of time trying to crack the code on this format.
- How We Used Monte Carlo Simulation to Solve the Best Ball League Puzzle
- Using Monte Carlo Simulation to Win Your Best Ball League: Player Selection
- Are MFL10 Drafts More About Safety or More About Risk?
- Analyzing Results from 900+ Leagues: Which Positional Starts to Drafts Scored the Most Points?
The popularity of MFL10s has exploded in 2015 with hundreds of drafts starting every week. So comparatively, we have a very small sample of information from 2014 to analyze. Even so, I’ve highlighted what we found in terms of optimal roster allocations along with links to MFL10 relevant resources on the site.
Two QBs seems to be fine. After the second QB results got worse with each QB drafted.
- More MFL10 Data Mining: When to Draft Your First QB?
- Best Ball Winning Quarterbacks: The Late Show
- Using Analytics to Draft the Best QB
- Jay Cutler: The MFL10 Hero We Deserve
- The QBs that Won (and Lost) MFL10s in 2014
Between four and six RBs are fine. After six RBs you start to see worsening results.
- Four Simple Rules for Drafting Running Backs in a Best Ball League
- More MFL10 Data Mining: How Many RBs Should You Draft in the First Five Rounds?
- Which Running Backs Won (and Lost) MFL10s in 2014?
Between seven and eight WRs are fine. You probably don’t want fewer than seven WRs.
Two to three TEs seems to be the sweet spot.
Three DST probably makes the most sense.
- How to Stream Defenses in a Best Ball League for Fun and Profit
- Analyzing Results from 900+ Leagues: Did 3 Kickers and Defenses Help?
- The Defenses That Won (and Lost) MFL10s in 2014
At this point, you may be thinking about getting in a few of these while anxiously waiting for your traditional leagues to start. Or you may be 20+ drafts deep in 2015. But things happen, even in early August.
Arian Foster suffered a groin injury last night at the #Texans first fully padded practice, sources say.
— Tania Ganguli (@taniaganguli) August 4, 2015
Without the benefit of a waiver wire, make sure you don’t put all your eggs in the Arian Foster basket. While you might really like Julio Jones or DeMarco Murray this year, you want to make sure you limit your exposure to risk if you plan on doing more than a few drafts. That means sometimes passing on “your guy”.
Again, the Best Ball App is great for looking up your exposure to all players or just a certain player. This is helpful as your number of drafts increase (exponentially). While you might really like grabbing Brian Quick late, having him on 50 percent of your teams may be problematic if things don’t pan out.
Now get to it and just win, baby!
For the non-readers…
More information about MFL10s and insight from expert guests, check out our podcast mini-series dedicated to the format. Visit the RotoViz Radio page.